Fallout 4 custom reload animations

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Damage: Damage done per melee swing or gun shot.The following settings factor into the GECK's DPS calculator: Damage Per Second: The estimated damage done per second with the weapon's associated skill at 0 and 100.While the GECK rounds this to an int, this field is a float.It also makes the max ammo UI element display the max ammo per clip, instead of the max ammo that the player has. If this is greater than 0, prevents being able to reload manually. The regenerated ammo is loaded directly into the current clip.

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If set to 0 (default), no ammo is regenerated. See Weapon Damage Formula & Gun Spread Formula for more details. For more information, see Ammunition Tricks.

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This setting will also accept objects in a Form List.

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The effect will not be applied unless the weapon has at least 1 point of damage.