Gmod how to use wiremod

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Local ok, msg = pcall(handle_function) - severeĪddons_wire-master_lua_entities_gmod_wire_expression2_core_aĪddons_wire-master_lua_entities_gmod_wire_expression2_a Local ok, message = pcall(e2_include_pass2, unpack(info)) - severeĪddons_wire-master_lua_entities_gmod_wire_expression2_core_a Local ok, result = xpcall(Optimizer.Process, E2Lib.errorHandler, root) - severeĪddons_wire-master_lua_entities_gmod_wire_expression2_core_a I will send you guys a scene of me spawning an e2 then the lua errors that i found :Īddons_wire-master_lua_entities_gmod_wire_expression2_base_a

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I downloaded wiremod from github and did put it to addons, still the same.

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I did uninstall it from the workshop then install it back, still the same. Since my beginning of GMOD I always did have Wiremod as mod, i do not know why today it happens and i have no clue how to fix it. I don't know why this even occurs but when I put a e2 from a dupe on my server (those kind of e2 have many lines of code and are well work), my game starts to lag as hell and when I delete the e2, everything goes back at normal.